Minecraft PE Beta 1.19.80.21

Beta 1.19.80.21 (Android) or Preview 1.19.80.21 (Windows, iOS, iPadOS, Xbox) is the second beta/Preview version for Bedrock Edition 1.19.80, released on March 15, 2023[1], which adds Suspicious Gravel and Smithing Templates behind experimental gameplay, and fixes bugs.

Additions

Command format

/inputpermission
  • Allows for check or setting the player’s camera or movement as enabled or disabled:
    • To check the permission(s): /inputpermission query <targets: target> <permission: permission> [state: state]
    • To change the permission(s): /inputpermission set <targets: target> <permission: permission> <state: state>
Target selectors
  • Added the haspermission target selector, which allows for selection based on player permission levels.

Changes

Blocks

Fences
  • The ID’s of fence have now been split up into their own ID’s.

Command format

/clone/fill and /setblock
  • The block state arguments are no longer required.

Items

Potions and Tipped Arrows
  • Changed colors of following potions (all forms) and tipped arrows:
    • Fire Resistance
    • Harming
    • Invisibility
    • Leaping
    • Night Vision
    • Poison
    • Slowness
    • Strength
    • Swiftness
    • Turtle Master
    • Water Breathing
  • Potions no longer have an enchantment glint due to it obscuring the color of the potion contents.

General

Options
  • Increased “Glint strength” and “Glint speed” accessibility settings from 50% to 75%.

Technical

AI Goals
  • Added cooldown field to target descriptors in minecraft:behavior.nearest_attackable_target goal.
Bedrock Editor
  • Custom blocks are now listed in the block selector.
  • Fixed z-fighting on paste preview over selection volume.
Recipes
  • Removed ‘data’ key to recipe json format.

Experimental

These additions and changes are accessible by enabling the “Next Major Update”, and “Beta APIs” experimental toggle.

Additions

Blocks

Suspicious Gravel
  • Looks like gravel, but rougher.
  • Affected by gravity, vanishes when landing.
  • Drops nothing when mined or moved, even if mining with Silk Touch.
  • Generates naturally in ocean ruins, currently with no items.
  • Brushing the suspicious gravel with a brush will extract objects.
    • Has 4 stages of extracting, will recover gradually when stop brushing.
    • Turns to regular gravel when extraction is done.
    • Only suspicious gravels with a valid archaeological loot table can extract an item.

Items

Smithing Templates
  • New item series for armor trimming and netherite upgrading, with twelve of them.
    • Netherite Upgrade Smithing Template.png Netherite Upgrade
    • Armor Trim:
      • Coast Armor Trim Smithing Template.png Coast Armor Trim
      • Dune Armor Trim Smithing Template.png Dune Armor Trim
      • Eye Armor Trim Smithing Template.png Eye Armor Trim
      • Rib Armor Trim Smithing Template.png Rib Armor Trim
      • Sentry Armor Trim Smithing Template.png Sentry Armor Trim
      • Snout Armor Trim Smithing Template.png Snout Armor Trim
      • Spire Armor Trim Smithing Template.png Spire Armor Trim
      • Tide Armor Trim Smithing Template.png Tide Armor Trim
      • Vex Armor Trim Smithing Template.png Vex Armor Trim
      • Ward Armor Trim Smithing Template.png Ward Armor Trim
      • Wild Armor Trim Smithing Template.png Wild Armor Trim
  • They can be obtained randomly from chests generated in structures accordingly.
    • Exceptions:
      • While randomly generated in other rooms, a netherite upgrade smithing template is also guaranteed in every treasure room in a bastion remnant.
      • 1 eye armor trim is guaranteed in every stronghold library chest.
      • A single tide armor trim smithing template is sometimes dropped by elder guardians upon death.
    • Some armor trims are rarer.
    • The following common armor trims always generate 2 templates in a chest when found:
      • Dune
      • Coast
      • Wild
      • Sentry
  • Consumed when used to upgrade an item in the smithing table.
  • Can not be crafted directly, but can make a copy of them by crafting in crafting tables as following pattern:
    • 7 diamonds, shaped as iron ingots in cauldron crafting recipe.
    • 1 block of material that the template is made out of, placed in the center slot of the crafting grid.
    • 1 smithing template, placed in the remaining slot.

Changes

Blocks

Cherry Leaves and Cherry Sign
  • Their textures have been updated.
Piglin Head
  • Their ears now flap when the wearer is riding a vehicle.
Stripped Cherry Wood
  • Can now be crafted from Cherry Stripped Log (MCPE-168053).

Items

Armor
  • Now can be visually customized with a variety of unique trims at the smithing table.
  • Purely visual with no gameplay benefits, and can only be applied to helmets, chestplates, leggings and boots.
    • All trim patterns are visually the same on an armor’s item icon, but the color will still change based on the trim material.
    • The name of the trim pattern will be displayed on the item’s tooltip.
  • Armor trim has 2 properties: pattern and material.
    • Pattern: Defined by the smithing template used to apply the trim, and represents the visual pattern of the trim.
    • Material: Defined by what ingredient is used to apply the trim, and represents the color of the trim.
      • Available ingredients:
        • Amethyst Shard
        • Copper Ingot
        • Diamond
        • Emerald
        • Gold Ingot
        • Iron Ingot
        • Lapis Lazuli
        • Nether Quartz
        • Netherite Ingot
        • Redstone Dust

Mobs

Frogs
  • Frogs born in the Cherry Grove biome are now the temperate variant instead of the cold variant (MCPE-168083).

Gameplay

Smithing Table functionality
  • Redesigned: it is now a workstation for physical equipment upgrades and modifications.
  • Added a slot used by smithing templates to the left of the old 2 slots.
  • Smithing templates define what type of upgrade that will be making to equipment.
    • It specifies both what type of items that can upgrade, and which ingredients are valid to customize the upgrade.
  • Netherite equipment crafting now also requires a netherite upgrade smithing template.

Technical

API
  • ItemStack
    • Added function getTags(): string[] – Returns all tags for the item.
    • Added function hasTag(tag: string): boolean – Returns true if the item has the specified tag.
EntityEquipmentInventoryComponent
  • This component is used to manipulate the equipment of mobs and players. To use it, call getComponent('equipment_inventory')
  • Added function getEquipment(equipmentSlot: EquipmentSlot): ItemStack undefined – Returns the item in the given equipment slot.
  • Added function getEquipmentSlot(equipmentSlot: EquipmentSlot): ContainerSlot – Returns the container slot for the given equipment slot.
  • Added function setEquipment(equipmentSlot: EquipmentSlot, itemStack?: ItemStack): void – Sets the item in the given equipment slot.
ItemDurabilityComponent
  • The ItemDurabilityComponent now works with all damageable items, not just custom items.
  • Removed property damageRange.
  • Setting damage will now throw an exception if it is outside of the range [0, maxDurability].
GameTest Framework
  • Updated specific GameTest exceptions to be thrown as GameTestError error objects.
Scripting
  • Form promises are now rejected using typed errors, vs. strings as used previously.

Fixes

Gameplay
  • Fixed experience orb position desync after teleport. (MCPE-59584)
  • Going into lava in third person view no longer causes the camera to turn black. (MCPE-166861)
  • Fixed an issue where players load incorrect data when loading a local game after connecting to a server or Realm. (MCPE-164765)
  • Fixed an issue where the player camera height was incorrect with or without the sneak toggle. (MCPE-167559)
Graphical
  • LevelChunks no longer flicker in The End dimension when Clientside Chunk Generation is enabled.
User Interface
  • Corrected toggle navigation in Edit World menu while using gamepad or keyboard that were previously skipped.
  • Updated designs for sign in and sign up screens in preview.
  • Search bar in Creative inventory screen is now automatically selected while using a keyboard.
Blocks
  • Sponges no longer emit water drop particles underwater. (MCPE-122138)
Mobs
  • Villagers will now wake up in a valid position and will not phase though blocks. (MCPE-142544)

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