Minecraft PE 1.19.30.23

FEATURES AND BUG FIXES
特性和漏洞修复

VANILLA PARITY
原版特性同步

SPECTATOR MODE (EXPERIMENTAL)
旁观模式(实验性特性)

  • Capes are no longer rendered while in Spectator Mode (MCPE-156929)
  • 当玩家处于旁观模式时,披风将不再会错误的出现 (MCPE-156929)
  • Spectator players in Lava Cauldrons no longer display the burning animation (MCPE-160331)
  • 处于旁观模式的玩家在泡在熔岩里时不再显示燃烧的动画效果
    (MCPE-160331)

BLOCKS
方块

  • Banners now spawn correctly in newly generated structures (MCPE-160696)
  • 新生成的结构里的旗帜现在可以正确生成 (MCPE-160696)

GAMEPLAY
玩法

  • Player textures and UI elements should no longer turn pink after playing for an extended period time on highly populated servers (MCPE-105487)
  • 当玩家在人多的服务器游玩较长一段时间以后,玩家的纹理与 UI 元素将不再错误的变成粉色 (MCPE-105487)
  • Fixed issue where player would see inside of Top Snow when diving into it while wearing Elytra
  • 修复了当玩家使用鞘翅飞到顶层雪里面后能透视看到里面的问题。

GRAPHICAL
图像

  • Fixed a bug where the name tag background was slightly offset (MCPE-160254)
  • 修复了生物名字框背景稍微偏移的 bug (MCPE-160254)

PERFORMANCE AND STABILITY
性能与稳定性

  • Fixed a crash that could occur when resuming the game on Xbox
  • 修复了在 Xbox 上暂停游戏之后点击继续游戏,可能会崩溃的问题。

ITEMS
物品

  • It is no longer possible to get an aged Sapling in the inventory by block-picking
  • 无法从背包中选取到已经生长的树苗
  • Item stacks now are merged together after assigned tick threshold
  • 物品现在会在堆叠在一起之后指定随机刻阈值

MOBILE CONTROLS
移动控制

  • Resolves issue in new Touch Controls where the sprint button could not be toggled when standing still
  • 修复了当使用新的触摸控制时,站着不动时疾跑按钮无法切换的问题
  • Added logic to automatically toggle off sprint button when player releases the on-screen joystick
  • 添加了一个新的逻辑,用于当玩家松开屏幕上的摇杆后,能够自动关闭疾跑按钮

MOBS
生物

  • Reduced the Enderman’s teleport range to 32x32x32 to ensure that it cannot despawn itself by teleporting (MCPE-152268)
  • 把末影人的传送范围减少到32x32x32,来防止它通过随机传送而** (MCPE-152268)
  • Reverted a change to Drowned spawning, and they again spawn in Warm Ocean biomes to match the Java Edition
  • (匹配Java版)退回了溺尸生成的更改,他们将再次能在暖水海洋群系生成

USER INTERFACE
用户界面

  • Added a missing settings button on packs in the updated Create New World screen
  • 在新版“创建新世界”界面里,在资源包与行为包上添加了丢失的设置按钮
  • Added a new disconnection error message – “Unable to connect, please restart your client”
  • 连接服务器时,添加了一个新的断开连接的提示——“无法连接,请重启你的客户端”
  • Added a paste button to the Command Block screen
  • 增加了一个新的粘贴按钮,用于在命令方块的输入栏里面快捷粘贴
  • Updated splash texts
  • 更新了闪烁标语
  • Fix issue causing messages with non-unicode characters to have incorrect spacing
  • 修复导致包含非 unicode 字符的消息中有错误的空格的问题

GENERAL
通用

  • Fixed a bug where deleting cloud synced worlds would not delete the cloud version of the world when the player deletes the world locally
  • 修复了当玩家在删除本地的世界时,已经在云上同步的世界不会被删除的问题
  • EDU Toggle: NPC names default to only being displayed while looking at them
  • 启用教育版后:NPC的名字现在默认只在你看着的时侯显示

AUDIO
音频

  • Fixed PS4 audio stuttering issues while framerate is low (MCPE-158902)
  • 修复了 PS4 设备的帧数低出现卡顿的时候,音频也会撕裂卡顿的问题 (MCPE-158902)

TECHNICAL UPDATES
技术性更新

GENERAL
通用

  • Fixed a crashing issue related to undyed Shulkers
  • 修复了一个由于未染色的潜影贝导致的崩溃问题

COMMANDS
命令

  • The ‘/execute at’ and ‘/execute as’ commands will now execute at the correct relative rotation (MCPE-156277)
  • 使用 “/execute at” 和 “/execute as” 命令时将能正确的执行相对旋转 (MCPE-156277)
  • ‘/execute at @e run kill @e’ no longer crashes the game when there are items on the ground (MCPE-161029)
  • 当使用 “/execute at @e run kill @e” 命令时,地上有掉落物将不再导致游戏崩溃 (MCPE-161029)
  • Added chat output when entities are skipped by “/ride summon_ride no_ride_change” (MCPE-129486)
  • 在聊天栏添加了一个反馈提示,当使用 “/ride summon_ride no_ride_change” 命令时实体被跳过时则会显示 (MCPE-129486)

EXPERIMENTAL TECHNICAL FEATURES
实验性技术性特性

ACTOR PROPERTIES
活动对象属性

  • Add a content error when default or set_property expressions include side-effects, such as Molang variable assignment
  • 当 默认 或者 set_property 表达式有副作用(如 Molang 变量赋值)时,添加了一个内容错误

GAMETEST FRAMEWORK
Gametest 框架

  • Memory Watchdog
  • 内存监视
    • script-watchdog-memory-warning- Produces a content log warning when the combined memory usage exceeds the given threshold (in megabytes). Setting this value to 0 disables the warning. (default = 100)
    • script-watchdog-memory-warning- 当内存使用的总和超过了给定的阈值(以MB为单位)时,会生成一个日志警告。将此值设置为0(默认是100)将禁用警告。
    • script-watchdog-memory-limit- Saves and shuts down the world when the combined memory usage exceeds the given threshold (in megabytes). Setting this value to 0 disables the limit. (default = 250)
    • script-watchdog-memory-limit- 当内存使用的总和超过了给定的阈值(以MB为单位)时,会保存并关闭这个世界。将该值设置为0(默认是250)将禁用该限制。
  • Player
  • 玩家
    • setVelocity will now throw an exception when called on player types
    • setVelocity 将会在调用玩家类型时报告错误
  • Watchdog
  • 监视
    • Increased slow code warning threshold from 2 ms to 6 ms
    • 将代码运行速度慢警告阈值从2ms增加到6ms
  • Items
  • 物品
    • Renamed Items to ItemTypes
    • 将 Items 重命名为 ItemTypes
  • ItemTypes
  • 物品类型
    • Added function getAll(): ItemTypeIterator- Returns an iterator of all available item types
    • 添加了 function getAll(): ItemTypeIterator- 来返回包含所有可用物品类型的迭代器

来源:sky_tianle

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