Minecraft PE 1.19.40.20

FEATURES AND BUG FIXES
特性和漏洞修复

UPDATED TOUCH CONTROLS
新触摸控制

We have some exciting changes for mobile touch controls! These updates are only available in the Minecraft Preview currently, but we would love your feedback! Please let us know what you think in the feedback thread here: https://aka.ms/mctouchfeedback
我们加入了一些令人激动的关于触摸控制的新更新!这些更新目前只能再预览版中体验,但是我们很想听到你的意见!你可以在这个网站中留下你的意见: https://aka.ms/mctouchfeedback

  • Implemented a button under Settings > Touch to show the Touch Control Selection Screen which can be used to modify the selected control scheme
  • 在设置-触摸下加入了一个按钮,用来切换控制方式
  • When the auto-jumping feature is enabled, the player will now automatically jump out of water when moving toward a block on land
  • 启用自动跳跃的情况下,玩家在水中朝着一格陆地上的方块移动可以使玩家跳跃出水上到地面上
  • In Creative Mode while using touch input with Action Buttons off, the delay for breaking the first block has been increased to 800 milliseconds. This reduces the chance of breaking a block by accident
  • 创造模式下,关闭操纵按钮并且使用触控操作时,玩家打破第一个方块的延时提升到了800ms。这个改动可以减少方块的误破坏。
  • Added support for dragging and dropping with touch gestures in the inventory
  • 现在使用触控也可以在物品栏中拖拽放下物品了
  • Added a more tailored user experience for stack splitting with touch, initiated by long pressing on a stack of items
  • 优化了使用触摸控制时长按一组物品分物品的体验,比以前更加“量身定制”
  • Double tapping ‘descend’ now toggles off flight in Joystick touch control modes
  • 在新触控模式下双击下降可以取消飞行状态
  • Updated the positioning of status effects for Pocket UI
  • 优化了状态效果栏在触摸控制下的位置

VANILLA PARITY
原版特性同步

  • Spectators no longer drop XP orbs when killed (MCPE-160245)
  • 旁观模式下的玩家死亡时不再掉落经验球 (MCPE-160245)
  • Spectators no longer reset their player level when killed
  • 旁观模式下的玩家死亡时不再重置经验等级
  • Getting killed by a renamed weapon now produces a death message with the item name
  • 被命名的武器杀死时现在死亡消息会带着武器的名字
  • The Roofed Forest, Savanna Mutated, and Birch Forest biomes use the correct grass colors (MCPE-34936)
  • 现在黑森林、风袭热带草原和白桦林会使用正确的草地颜色 (MCPE-34936)

ACCESSIBILITY FEATURES
辅助功能

  • Hotbar item text background now is affected by the Text Background Opacity slider (MCPE-79331)
  • 快捷栏物品文本背景现在会受文本背景不透明度滑块影响 (MCPE-79331)

DEEP DARK
深暗之域

ANCIENT CITIES
古城

  • Mobs no longer spawn within the bounds of an Ancient City (MCPE-153524)
  • 古城边界内不在生成生物 (MCPE-153524)

EDU
教育版

  • NPC names default to only being displayed while looking at them
  • 现在NPC的名字默认只在看向他时才会显示

GAMEPLAY
玩法

  • Falling blocks no longer break when landing on double slabs (MCPE-159921)
  • 落在双台阶上的下落的方块不再会碎裂 (MCPE-159921)
  • Keyboard users can now sprint when moving diagonally (MCPE-144702)
  • 使用键盘游玩时,向左前方或右前方移动也可以疾跑了 (MCPE-144702)
  • Added a fix so Huge Fungus stems will no longer replace partial blocks when growing from Nylium (MCPE-65661)
  • 修复了大型蘑菇从菌丝上长出时蘑菇柄可能会替换掉不完整方块的问题 (MCPE-65661)
  • Fixed an issue which caused Redstone to output the wrong signal strength in certain configurations (MCPE-81981)
  • 修复了红石在某些情况会下输出错误的信号强度的问题 (MCPE-81981)
  • Fixed several issues related to Sticky Pistons being used near world build limits (MCPE-96088)
  • 修复了在世界建造高度限制附近使用粘性活塞时出现的一些bug (MCPE-96088)

GENERAL
通用

  • Fixed a bug where usernames could be above max size (MCPE-152884)
  • 修复了用户名可能会超过最大限制的问题 (MCPE-152884)

GRAPHICAL
图像

  • Water texture on some waterlogged blocks no longer renders too bright when placed under other blocks (MCPE-76949)
  • 放置在其他方块下的含水方块的水的纹理不再渲染地过亮 (MCPE-76949)
  • Fixed a potential issue with screen position on Android devices (MCPE-159703)
  • 修复了安卓设备的屏幕位置的潜在问题 (MCPE-159703)

ITEMS
物品

  • Fixed a bug which caused the game to crash when loading an Arrow with an unrecognized data value (MCPE-157983)
  • 修复了在加载一个带有不可识别的数据值的箭时导致游戏崩溃的bug (MCPE-157983)

MOBS
生物

  • Baby Villagers will again accept flowers from Iron Golems
  • 幼年村民又可以接收铁傀儡的花了
  • Guardians are no longer able to float in the air (MCPE-33641)
  • 守卫者不再能够浮在空中 (MCPE-33641)
  • Enabled tamed mobs that follow the player to follow the player through an End Portal
  • 现在玩家驯服的生物可以跟随玩家进入末地门
  • Grove biome now classified as “Cold” and Villagers spawned there will be the snow variant (MCPE-147834)
  • 现在雪林群系被归类为“冷”的群系,现在生成在该群系的村民会带有雪地皮肤 (MCPE-147834)

PROFILE
档案

  • Removed the “Clear Account Sign in Data” button from the Settings menu from non-Switch platforms, as it is only intended to function on Nintendo Switch (MCPE-129704)
  • 从非Switch平台的设置菜单中移除“清除账户登录数据”按钮,因为它被设计为专供NS (MCPE-129704)

USER INTERFACE
用户界面

  • To make finding the right thing in Settings easier, the Profile screen has been split into two new sections: General and Account
  • 为了保证在设置中找到正确的东西更容易,“档案”界面被一分为二,分为“一般”和“账户”
  • Ensured proper text-to-speech support for the revamped death screen
  • Ensured proper text-to-speech support for the revamped death screen
  • 为更新过的死亡界面增加了适当的文本转语音支持
  • Fixed a bug where achievements would be disabled for some world templates
  • 修复了某些世界模板禁用了成就的问题
  • Fixed bug causing player to move in the wrong direction after turning using VR Snap camera movement (MCPE-152443)
  • 修复了导致玩家在使用VR Snap相机移动后转向错误方向的错误 (MCPE-152443)

WORLD AND DIMENSIONS
世界与维度

  • Fixed a bug which caused Boats to disappear when pushed through a portal (MCPE-161563)
  • 修复了一个导致船通过传送门后消失的bug (MCPE-161563)

COMMANDS
命令

  • Fixed a problem with teleports appearing to fly the target to the new location instead of being instant
  • 修复了传送看起来会让目标飞到新的位置而不是瞬间到达的问题
  • Added the ‘replace block’ overload to the /loot command
  • 在/loot命令中加入了重载 ‘replace block’
  • Implemented the “/execute rotated ” and “/execute rotated as ” commands
  • 实现了 “/execute rotated ” and “/execute rotated as ” 命令
  • Added the ability to set a custom block with a specific custom block property using the /setblockcommand
  • 为/setblock命令加入了用特定的自定义方块属性设置自定义方块的能力

STABILITY AND PERFORMANCE
稳定性和性能

  • Fixed a crash that could occur when an animated structure was loading from a Structure Block and the player left a dimension via portal (MCPE-132561)
  • 修复了当一个动画结构从一个结构块加载时,玩家通过传送门离开一个维度时可能发生的崩溃 (MCPE-132561)

TECHNICAL UPDATES
技术性更新

DATA-DRIVEN ITEMS
数据驱动 物品

  • Custom Items, tags and block tags now work correctly with minecraft:digger component (MCPE-155786)
  • 带有 minecraft:digger 组件的自定义物品、标签和方块标签现在可以正常生效了 (MCPE-155786)

ACTORS
ACTORS

  • Implemented new “is_baby” actor filter that returns true when the subject entity is a baby
  • 实现了新的“is_baby”角色过滤器,当主题实体是婴儿时返回true

AI GOALS
AI GOALS

  • Fixed an issue with Iron Golems that prevented mobs with the “minecraft:take_flower” AI behavior to use the goal
  • 修复了铁傀儡阻止带有 “minecraft:take_flower” 的生物的ai使用这个目标的bug
  • Exposed new data parameters for the “minecraft:play” AI behavior to specify such things as the duration the goal stays active, the chance to start the goal, the range to search for a friend, and the follow distance to stay within when playing with a friend
  • 展示“minecraft:play”AI行为的新数据参数,可以指定目标保持活跃的持续时间、开始目标的时机、寻找朋友的范围,以及与朋友一起玩时的跟随距离

ENTITY DOCUMENTATION
实体文档

  • Fixed and updated documentation for entity events
  • 修复并更新了针对实体事件的实体文档

GAMETEST FRAMEWORK (EXPERIMENTAL)
Gametest 框架 (实验性玩法)

  • Entity
  • 实体
    • Updated target property to be read-only,
    • 将 target property 更新为只读,
    • Fixed an issue where UI forms would not mark their canceled field correctly
    • 修复了UI表单无法正确标记其canceled字段的问题
  • Converted EntityQueryScoreOptions to an interface
  • 将EntityQueryScoreOptions转换为接口
  • Converted EntityRaycastOptions to an interface
  • 将EntityRaycastOptions转换为接口
  • Converted ExplosionOptions to an interface
  • 将ExplosionOptions转换为接口
  • Converted MusicOptions to an interface
  • 将MusicOptions转换为接口
  • Converted SoundOptions to an interface
  • 将SoundOptions转换为接口

来源:帅大2004

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