Minecraft PE 1.19.40.22

FEATURES AND BUG FIXES
特性和漏洞修复

VANILLA PARITY
原版特性同步

SPECTATOR MODE (EXPERIMENTAL)
旁观模式(实验性特性)

  • Spectator players no longer play sounds when entering/exiting bubble columns (MCPE-161536)
  • 处于旁观模式的玩家在出入含气泡的水时将不再播放声音 (MCPE-161536)

FEATURES AND BUG FIXES
特性和漏洞修复

BLOCKS
方块

  • Scaffolds now burn at a more correct rate, 1/4 of an item (MCPE-42949)
  • 脚手架将以正确的速率燃烧(一个脚手架能烧出1/4个物品) (MCPE-42949)
  • Breaking the block below a Snow-covered Flower now makes the Flower drop instead of the Snow Layer (MCPE-61609)
  • 破坏被雪覆盖的花下面的方块时将掉落花本身而不是雪层方块 (MCPE-61609)

COMMANDS
命令

  • Copying a bubble column with the /clone command no longer results in invisible water (MCPE-153903)
  • 使用 /clone 命令复制时,若所选区域有含气泡的水时将不再会错误的导致水看不见 (MCPE-153903)

GAMEPLAY
玩法

  • Reverted the change that caused Arrows and Tridents to stop moving (MCPE-162085)
  • 恢复了一个会导造成箭和三叉戟突然卡住不动的更改 (MCPE-162085)
  • Fixed an issue where Wither effect damage would be reduced by armor (MCPE-159407)
  • 修复了凋零造成的伤害会因为有护甲值而降低的问题 (MCPE-159407)

GRAPHICAL
图像

  • Fixed Beacon block suddenly disappearing when seen from a distance
  • 修复了当距离很远时,会突然看不见信标方块的问题

MOBS
生物

  • Fixed an issue where Drowned could change held items when attacking (MCPE-40288)
  • 修复了当溺尸攻击时手持物品会改变的问题 (MCPE-40288)

TOUCH CONTROLS
触摸控制

  • Improved the images for the three control schemes in the touch settings menu
  • 在触摸设置中改进了触摸的三种控制方案的图片

USER INTERFACE
用户界面

  • Fixed an issue where players couldn’t drag/drop or select items from the equipment page
  • 修复了玩家不能从盔甲装备的页面拖放或选择物品的问题
  • Changed the color of the text descriptions for the ‘Darkness Effect Strength’ and ‘Notification Duration’ accessibility options to a lighter shade to make them more readable (MCPE-162047)
  • 在设置菜单的可访问选项中,更改了描述“黑暗效果强度”和“通知持续的时间”文本的颜色,使文本的阴影变浅,以使它们更加容易阅读 (MCPE-162047)
  • Fixed an issue where users couldn’t swap unstackable items with touch controls
  • 修复了用户无法使用触摸控制来交换不可堆叠的物品的问题

TECHNICAL UPDATES
技术性更新

ENTITY DOCUMENTATION
实体文档

  • Removed experimental markers for The Wild Update entity behaviors and components
  • 移除了荒野更新所遗留的实体的行为及组件的实验性标记
  • Added documentation for minecraft:heartbeat. Rephrased some of the documentation
  • 增加了 minecraft:heartbeat 这个文档,在文档中修改了一些语句描述

ITEMS
物品

  • Added support for recipes to use item tags directly instead of item names
  • 增加了对合成配方使用物品标签替换了旧的物品名称的支持
    • Added new item tags
    • 添加了新的物品标签
    • Converted several recipes from code into their own recipe files
    • 将几个合成配方从代码转换为了合成配方的文件
    • Added several recipes using the new tags to override many old, item specific recipes (these still exist for backwards compatability):
    • 添加了几个使用了新的标签的合成配方,这些新的配方覆盖了许多旧的使用了物品名称的合成配方(但这些仍然存在并且向后兼容):
      • barrel, beehive, bookshelf, bowl, brewing_stand, campfire, cartography_table, chest, composter, crafting_table, daylight_detector, fire_charge, fletching_table, furnace, grindstone, jukebox, lectern, loom, noteblock, painting, piston, shield, smithing_table, smoker, soul_campfire, soul_torch, stick, stone_axe, stone_hoe, stone_pickaxe, stone_shovel, stone_sword, torch, tripwire_hook, wooden_axe, wooden_hoe, wooden_pickaxe, wooden_shovel, wooden_sword
      • 桶、蜂箱、书架、碗、酿造台、营火、制图台、箱子、堆肥桶、合成台、阳光探测器、火药、制箭台、熔炉、砂轮、唱片机、讲台、织布机、音符盒、画、活塞、盾牌、锻造台、烟熏炉、灵魂营火、灵魂火把、木棍、石斧、石锄、石镐、石铲、石剑、火把、绊线钩、木斧、木锄、木镐、木铲、木剑

EXPERIMENTAL TECHNICAL FEATURES
实验性技术性特性

ADD-ONS AND SCRIPT ENGINE
ADD-ONS 与脚本引擎

  • Implemented the has_property, int_property, bool_property, float_property, and enum_property actor behavior filters
  • 实现了has_property、int_property、bool_property、float_property和enum_property 等活动对象行为过滤器

API
API

  • Updated the API. See the list below for specific changes:
  • 更新了 API. 以下是具体的更改内容:
    • Events
    • 事件
      • Removed event tick- called each tick
      • 删除了随机刻事件——它能调用每个随机刻
    • System
    • 系统
      • Added run() – to queue a callback to run next tick, re-queue each tick to get behavior similar to tick event
      • 添加了 run() ——要排队回调才能运行下一个随机刻,需重新排队使每个随机刻获得与随机刻事件类似的行为
    • Block
    • 方块
      • Renamed property id to typeId
      • 重命名属性id为 typeId
    • BlockComponent
    • 方块组件
      • Renamed property id to typeId
      • 重命名属性id为 typeId
    • Entity
    • 实体
      • Renamed property id to typeId
      • 重命名属性id为 typeId
      • Added read-only property id: string- Returns a unique identifier for the entity. This identifier remains consistent across world loads.
      • 添加了只读属性id: string 来返回实体的唯一标识符,这个标识符在整个世界的加载中保持一致。
    • EntityComponent
    • 实体组件
      • Renamed property id to typeId
      • 重命名属性id为 typeId
    • ItemComponent
    • 物品组件
      • Renamed property id to typeId
      • 重命名属性id为 typeId
    • ItemStack
    • 物品堆栈
      • Renamed property id to typeId
      • 重命名属性id为 typeId

GAMETEST FRAMEWORK
Gametest 框架

  • Fixed a bug where EntityHurtEvent would not fire on Player death
  • 修复了 EntityHurtEvent 在玩家死亡时不会触发的错误
  • Renamed experiment GameTest Framework to Beta APIs
  • 将 GameTest 框架重命名为Beta api
  • The now-renamed Beta APIs experiment is still needed to access all beta APIs, including core Minecraft APIs and GameTest APIs
  • 现在重命名的 Beta api 仍需要访问所有的 Beta api,包括核心的 Minecraft api 和 GameTest api

来源:sky_tianle

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