🔍 Effect Search & Filter
📋 Complete Effects Database
Speed
Increases walking speed; higher levels make the affected entity faster and increase the player's field of view when affected
📦 Sources
- Potion of Swiftness
- Beacon
- /effect command
🧪 Brewing Recipe
💡 Common Uses
📝 Notes
FOV increases with higher levels. Essential for quick movement and competitive play.
Slowness
Decreases walking speed; higher levels make the affected entity slower and decrease the player's field of view when affected
📦 Sources
- Potion of Slowness
- Splash Potion
- Lingering Potion
- /effect command
🧪 Brewing Recipe
💡 Common Uses
📝 Notes
Useful for controlling player movement in custom maps and PvP scenarios.
Haste
Increases mining and attack speed, higher levels increase the player's mining and attack speed
📦 Sources
- Beacon
- /effect command
💡 Common Uses
📝 Notes
Essential for efficient mining operations and building projects. Cannot be brewed.
Mining Fatigue
Decreases mining and attack speed, higher levels decrease the player's mining and attack speed
📦 Sources
- Elder Guardian
- /effect command
💡 Common Uses
📝 Notes
Naturally inflicted by Elder Guardians. Level 3+ prevents breaking most blocks.
Strength
Increases melee damage, higher levels make the affected entity do more melee damage
📦 Sources
- Potion of Strength
- Beacon
- /effect command
🧪 Brewing Recipe
💡 Common Uses
📝 Notes
Each level adds 3 damage points (1.5 hearts). Essential for combat effectiveness.
Instant Health
Heals living entities, damages undead, higher levels heal more health and do more damage
📦 Sources
- Potion of Healing
- Golden Apple
- /effect command
🧪 Brewing Recipe
💡 Common Uses
📝 Notes
Instant effect. Level I heals 4HP, Level II heals 8HP. Damages undead mobs.
Instant Damage
Damages living entities, heals undead, higher levels do more damage and heal more health
📦 Sources
- Potion of Harming
- /effect command
🧪 Brewing Recipe
💡 Common Uses
📝 Notes
Instant effect. Level I deals 6 damage, Level II deals 12 damage. Heals undead.
Jump Boost
Increases jump height and reduces fall damage, higher levels make the affected entity jump higher and reduce more fall damage
📦 Sources
- Potion of Leaping
- Beacon
- /effect command
🧪 Brewing Recipe
💡 Common Uses
📝 Notes
Each level increases jump height by 0.5 blocks. Reduces fall damage significantly.
Nausea
Wobbles and warps the screen, and increasingly gets worse
📦 Sources
- Pufferfish
- /effect command
💡 Common Uses
📝 Notes
Visual effect only, does not affect movement. Cannot be amplified beyond level 1.
Regeneration
Regenerates health over time, higher levels make health regenerate quicker
📦 Sources
- Potion of Regeneration
- Golden Apple
- Beacon
- /effect command
🧪 Brewing Recipe
💡 Common Uses
📝 Notes
Restores 1 HP every 2.5 seconds at level I. Faster healing at higher levels.
Resistance
Reduces damage, higher levels reduce more damage
📦 Sources
- Potion of the Turtle Master
- Beacon
- /effect command
🧪 Brewing Recipe
💡 Common Uses
📝 Notes
Reduces damage by 20% per level. Level V provides complete damage immunity.
Fire Resistance
Prevents the affected entity from taking damage due to fire, lava and other sources of fire damage
📦 Sources
- Potion of Fire Resistance
- Golden Apple
- Magma Cream
- /effect command
🧪 Brewing Recipe
💡 Common Uses
📝 Notes
Complete immunity to fire and lava damage. Essential for Nether activities.
Water Breathing
Prevents drowning and lets the affected entity breathe underwater
📦 Sources
- Potion of Water Breathing
- /effect command
🧪 Brewing Recipe
💡 Common Uses
📝 Notes
Prevents drowning damage. Does not increase swimming speed.
Invisibility
Makes the affected entity invisible (but not the item they hold or the armor they wear), and reduces other mobs' detection range for the affected entity
📦 Sources
- Potion of Invisibility
- /effect command
🧪 Brewing Recipe
💡 Common Uses
📝 Notes
Body becomes invisible, but held items and armor remain visible. Reduces mob detection.
Blindness
Impairs vision by adding close black fog and disables the ability to sprint and critical hit
📦 Sources
- /effect command
- Custom potions
💡 Common Uses
📝 Notes
Creates thick black fog, prevents sprinting and critical hits. Very disorienting.
Night Vision
Lets the player see well in darkness and underwater
📦 Sources
- Potion of Night Vision
- /effect command
🧪 Brewing Recipe
💡 Common Uses
📝 Notes
Provides clear vision in darkness and underwater. Cannot be amplified.
Hunger
Increases food exhaustion, higher levels cause the player to starve quicker
📦 Sources
- Rotten Flesh
- Raw Chicken
- Pufferfish
- /effect command
💡 Common Uses
📝 Notes
Accelerates hunger depletion. Can lead to starvation damage if food is not consumed.
Weakness
Decreases melee damage, higher levels decrease more melee damage
📦 Sources
- Potion of Weakness
- Witch attacks
- /effect command
🧪 Brewing Recipe
💡 Common Uses
📝 Notes
Reduces melee damage by 4 per level. Required for curing zombie villagers.
Poison
Inflicts damage over time (but can't kill), higher levels do more damage per second, doesn't affect undead
📦 Sources
- Potion of Poison
- Spider attacks
- Cave Spider attacks
- /effect command
🧪 Brewing Recipe
💡 Common Uses
📝 Notes
Cannot kill players (leaves 1 HP). Does not affect undead mobs. Stackable damage.
Wither
Inflicts damage over time (can kill), higher levels do more damage per second
📦 Sources
- Wither attacks
- Wither Skeleton attacks
- /effect command
💡 Common Uses
📝 Notes
Unlike poison, can kill players. Health bar becomes dark. Very dangerous effect.
Health Boost
Increases maximum health, higher levels give the affected entity more maximum health
📦 Sources
- /effect command
💡 Common Uses
📝 Notes
Each level adds 2 extra hearts (4 HP). Hearts appear golden yellow.
Absorption
Adds damage absorption (additional hearts that can't be regenerated), higher levels give more absorption
📦 Sources
- Golden Apple
- Totem of Undying
- /effect command
💡 Common Uses
📝 Notes
Provides temporary extra hearts that disappear when damaged. Cannot be healed.
Saturation
Restores hunger and saturation
📦 Sources
- /effect command
💡 Common Uses
📝 Notes
Instantly restores hunger and saturation. Not obtainable through normal gameplay.
Glowing
Outlines the affected entity (the outline can be seen through blocks)
📦 Sources
- Spectral Arrow
- /effect command
💡 Common Uses
📝 Notes
Creates glowing outline visible through walls. Java Edition only.
Levitation
Floats the affected entity upward, higher levels make the affected entity float up faster
📦 Sources
- Shulker attacks
- /effect command
💡 Common Uses
📝 Notes
Forces upward movement. Can cause fall damage when effect ends. Shulker signature.
Luck
Increases chances of better loot from fishing, higher levels increase the chances of better and more loot
📦 Sources
- /effect command
💡 Common Uses
📝 Notes
Improves loot table results. Java Edition only. Not obtainable in survival.
Bad Luck
Reduces chances of better and more loot from fishing and chests, higher levels reduces the chances of good loot even more
📦 Sources
- /effect command
💡 Common Uses
📝 Notes
Worsens loot table results. Java Edition only. Not obtainable in survival.
Slow Falling
Decreases falling speed and negates fall damage
📦 Sources
- Potion of Slow Falling
- /effect command
🧪 Brewing Recipe
💡 Common Uses
📝 Notes
Prevents all fall damage and slows descent. Great for high-altitude building.
Conduit Power
Increases underwater visibility and mining speed, prevents drowning
📦 Sources
- Conduit
💡 Common Uses
📝 Notes
Combines water breathing, night vision, and haste underwater. Conduit exclusive.
Bad Omen
Causes an ominous event upon entering a village or a trial chamber
📦 Sources
- Killing Raid Captain
- Ominous Bottle
- /effect command
💡 Common Uses
📝 Notes
Triggers raids when entering villages. Higher levels increase raid difficulty.
Hero of the Village
Gives discounts on trades with villagers, and makes villagers throw items at the player depending on their profession
📦 Sources
- Completing village raid
- /effect command
💡 Common Uses
📝 Notes
Significant trading discounts and free gifts from villagers. Raid completion reward.
Darkness
Adds a pulsating darkening affect to the players screen and pulsating black fog
📦 Sources
- Warden attacks
- Sculk Shrieker
- /effect command
💡 Common Uses
📝 Notes
Creates pulsating darkness effect. Associated with Deep Dark biome and Warden.
Trial Omen
Transforms nearby trial spawners into ominous trial spawners
📦 Sources
- Bad Omen in Trial Chambers
- Ominous Bottle
- /effect command
💡 Common Uses
📝 Notes
Activates ominous trial spawners for better loot. Trial Chamber exclusive mechanic.
Raid Omen
Starts a raid at the location the player gained the Raid Omen, once the effect expires
📦 Sources
- Bad Omen conversion
- /effect command
💡 Common Uses
📝 Notes
Automatically starts raid when effect expires. Split from Bad Omen in recent updates.
Wind Charged
Affected entities emit a burst of wind upon death
📦 Sources
- Wind Charge attacks
- /effect command
💡 Common Uses
📝 Notes
Creates wind burst on death. Can knock back nearby entities and players.
Weaving
Affected entities spread cobweb blocks upon death and increases movement speed in cobwebs by 15%
📦 Sources
- Cobweb attacks
- /effect command
💡 Common Uses
📝 Notes
Places cobwebs on death, but also provides cobweb movement bonus while alive.
Oozing
Makes the entity spawn 2 slimes upon death
📦 Sources
- Slime attacks
- /effect command
💡 Common Uses
📝 Notes
Spawns small slimes on death. Can create escalating combat situations.
Infested
Gives the entity a 10% chance to spawn between 1 and 3 silverfish when hurt
📦 Sources
- Silverfish attacks
- /effect command
💡 Common Uses
📝 Notes
Chance to spawn silverfish when taking damage. Creates unpredictable combat scenarios.
⚡ Effect Commands Guide
Give Effect
/effect give <player> <effect> <duration> [amplifier] [hideParticles]
Example: /effect give @p speed 60 2
- Gives Speed II for 60 seconds
Clear Effects
/effect clear <player> [effect]
Example: /effect clear @p
- Removes all effects from nearest player
Infinite Duration
/effect give <player> <effect> infinite [amplifier]
Example: /effect give @p regeneration infinite 1
- Permanent Regeneration II
💡 Command Tips
- Duration: Measured in seconds (max 1,000,000). Use 'infinite' for permanent effects.
- Amplifier: Effect level minus 1 (Level I = 0, Level II = 1, Level III = 2, etc.)
- Hide Particles: Add 'true' at the end to hide effect particles
- Target Selectors: Use @p (nearest), @a (all), @s (self), or specific usernames
- Effect IDs: Can use numeric IDs or effect names (e.g., 'speed' or '1')
🧪 Potion Brewing Guide
Basic Potions
Water Bottle + Nether Wart
Base for most potionsWater Bottle + Various ingredients
No effectsWater Bottle + Glowstone Dust
No effectsEffect Potions (From Awkward Potion)
+ Sugar
+ Blaze Powder
+ Glistering Melon
+ Rabbit's Foot
+ Ghast Tear
+ Magma Cream
+ Pufferfish
+ Golden Carrot
+ Phantom Membrane
+ Spider Eye
Modifiers
Increases potency (Level II)
Reduces durationExtends duration
Cannot combine with GlowstoneCreates Splash Potion
Throwable, affects areaCreates Lingering Potion
Leaves effect cloudCorrupts/Inverts effects
Swiftness→Slowness, etc.