🚂 Transport Calculator
📍 Coordinates Input
Starting Point
Destination Point
📊 Route Information:
Distance:
-
Direction (Angle):
-
Cardinal Direction:
-
Travel Time:
-
🧭 How Transport Calculation Works
📏 Distance Calculation
Distance is calculated using the Euclidean distance formula. For 2D: √((x₂-x₁)² + (z₂-z₁)²), for 3D: √((x₂-x₁)² + (y₂-y₁)² + (z₂-z₁)²)
2D Distance:
d = √((Δx)² + (Δz)²)
3D Distance:
d = √((Δx)² + (Δy)² + (Δz)²)
d = √((Δx)² + (Δz)²)
3D Distance:
d = √((Δx)² + (Δy)² + (Δz)²)
🧭 Direction Calculation
Direction angle is calculated using arctangent of the coordinate differences, then converted to compass bearing.
Angle Formula:
θ = atan2(Δz, Δx)
Bearing = (90° - θ) mod 360°
θ = atan2(Δz, Δx)
Bearing = (90° - θ) mod 360°
⏱️ Travel Time
Travel time is calculated based on the movement speed of different transport methods in Minecraft.
Speed Reference:
Walking: 4.317 m/s
Sprinting: 5.612 m/s
Horse: 14.57 m/s (average)
Walking: 4.317 m/s
Sprinting: 5.612 m/s
Horse: 14.57 m/s (average)
🚀 Transport Methods Comparison
Transport Method | Speed (m/s) | Speed (blocks/s) | Best Use Case |
---|---|---|---|
Walking | 4.317 | 4.317 | Short distances, exploration |
Sprinting | 5.612 | 5.612 | Medium distances, quick travel |
Horse (Average) | 14.57 | 14.57 | Long overland travel |
Boat | 8.0 | 8.0 | Water travel, ice highways |
Minecart | 8.0 | 8.0 | Rail networks, automated transport |
Elytra | 28.0 | 28.0 | Long distance, aerial travel |
Nether Travel | 34.536 | 34.536 | Very long distances (8x multiplier) |