⏰ Tick Time Calculator
🎮 Game Ticks
20 ticks = 1 second
🔴 Redstone Ticks
2 redstone ticks = 1 game tick
⏱️ Real Time
🔄 Conversion Results
🎮 Game Ticks
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🔴 Redstone Ticks
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⏱️ Real Time
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📚 How Tick Conversion Works
🎮 Game Ticks
Minecraft runs at a fixed rate of 20 ticks per second. This is the fundamental unit of time in the game.
Formula:
1 second = 20 game ticks
1 game tick = 0.05 seconds
1 second = 20 game ticks
1 game tick = 0.05 seconds
🔴 Redstone Ticks
Redstone operates on a different timing system. 1 redstone tick = 2 game ticks, making redstone updates slower.
Formula:
1 redstone tick = 2 game ticks
1 redstone tick = 0.1 seconds
1 redstone tick = 2 game ticks
1 redstone tick = 0.1 seconds
⏱️ Real Time
Convert between Minecraft's internal timing and real-world time for precise planning and automation.
Conversions:
1 minute = 1,200 game ticks
1 hour = 72,000 game ticks
1 minute = 1,200 game ticks
1 hour = 72,000 game ticks
💡 Practical Examples
🌱 Crop Growth
Wheat grows every 8 game ticks on average
8 ticks = 0.4 seconds
🔥 Furnace Smelting
Items smelt every 200 game ticks
200 ticks = 10 seconds
🔴 Redstone Repeater
Default delay is 1 redstone tick
1 redstone tick = 2 game ticks = 0.1 seconds
🌙 Day/Night Cycle
Full cycle is 24,000 game ticks
24,000 ticks = 20 minutes
📊 Quick Reference Table
Real Time | Game Ticks | Redstone Ticks | Common Use |
---|---|---|---|
0.05 seconds | 1 | 0.5 | Single game update |
0.1 seconds | 2 | 1 | Redstone pulse |
1 second | 20 | 10 | Basic timing |
1 minute | 1,200 | 600 | Medium automation |
20 minutes | 24,000 | 12,000 | Full day cycle |