Mace Damage Calculator
⚔️ Calculate Mace Damage
Distance from start of fall to attack point
Damage Result:
Base Damage:
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Fall Bonus:
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Density Bonus:
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Total Damage:
-
📐 Find Required Fall Height
Damage you want to achieve
Required Fall Height:
Minimum Fall Height:
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Recommended Height:
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How Mace Damage Works
⚔️ Base Damage
The mace has a base damage of:
- 6 attack damage (3 hearts)
- Additional damage based on fall height
- Bonus damage from Density enchantment
Base Formula:
Damage = 6 + Fall Damage Bonus + Density Bonus
Fall Damage: First 3 blocks = 4 damage each, Next 5 blocks = 2 damage each, Remaining blocks = 1 damage each
Damage = 6 + Fall Damage Bonus + Density Bonus
Fall Damage: First 3 blocks = 4 damage each, Next 5 blocks = 2 damage each, Remaining blocks = 1 damage each
🔮 Density Enchantment
Density enchantment increases damage per level:
- Each level adds 0.5 damage per block fallen
- Maximum level is V (5)
- Stacks with fall damage bonus
Density Formula:
Density Bonus = Enchantment Level × 0.5 × Fall Height
Density Bonus = Enchantment Level × 0.5 × Fall Height
💥 Critical Hits
Critical hits multiply total damage:
- Occurs when attacking while falling
- Multiplies final damage by 1.5x
- Applied after all other calculations
Critical Formula:
Final Damage = Total Damage × 1.5
Final Damage = Total Damage × 1.5
📏 Fall Height
Important notes about fall height:
- Measured from start of fall to attack point
- Not the distance to the ground
- First 3 blocks: +4 damage each
- Next 5 blocks (4-8): +2 damage each
- Remaining blocks (9+): +1 damage each
- Minimum effective height is 1.5 blocks
Damage Examples
Fall Height | Density Level | Critical Hit | Total Damage | Hearts |
---|---|---|---|---|
3 blocks | None | No | 18 damage | 9 hearts |
5 blocks | Density III | No | 25.5 damage | 12.8 hearts |
10 blocks | Density V | Yes | 67.5 damage | 33.8 hearts |
2 blocks | Density I | Yes | 19.5 damage | 9.8 hearts |